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This article is about the game. For information about the microgame, see here.
Wario Land: Super Mario Land 3
[1]
Developer(s): Nintendo R&D 1
Publisher(s): Nintendo
Platform(s): Game Boy
Release Date(s):
Game Boy:
[2] Japan - January 21, 1994
[3] USA - March 13, 1994
[4] Europe - May 13, 1994
Virtual Console (3DS):
[5] Japan - December 14, 2011
[6] Europe - February 16, 2012
[7] Australia - February 16, 2012
[8] USA - July 26, 2012
[9] South Korea - May 18, 2016
Genre: 2-D Platformer
Rating(s:)
ESRB: [10] - Kids To Adults
PEGI: [11] - Three Years And Older
CERO: [12] - All Ages
ACB: [13] - General
USK: [14] - All Ages
Mode(s): Single-player
Media:
Game Boy: [15] - Cartridge
Nintendo 3DS: [16] - Digital Download
Input
Game Boy: - [17] Control Pad
Nintendo 3DS: - [18] Control Pad

Wario Land: Super Mario Land 3 (known in Japan as Super Mario Land 3: Wario Land, スーパーマリオランド3 ワリオランド), is a game released for the Game Boy in 1994. It is set apart from the first two Super Mario Land games in that it does not star Mario, but instead features Wario, launching him into his own Wario Land series against his own nemesis, Captain Syrup (who turns out to be female in a twist at the end). This is the third and final installment in the Super Mario Land series and the first installment in the Wario Land series. Mario does make a cameo at the end of this game by stealing a statue of Princess Toadstool from Wario.

ContentsEdit

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PlotEdit

Desiring to replace or restore the castle he lost to his rival in Super Mario Land 2: 6 Golden Coins, Wario sets out to steal a golden statue of Princess Toadstool from the Brown Sugar Pirates and Captain Syrup, which he then intends to ransom for the money to buy his own castle. Along the way he collects or steals any other coins and treasures he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path many of the levels take. In the end, Captain Syrup is revealed to be female (a fact which was kept hidden in the instruction manual and given credence by Wario's expression of shock at the reveal) while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it).

EndingsEdit

Wario Land: Super Mario Land 3 introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and Treasures he collects, the better his new home will be.

Images: Requirements:
[19]
Planetoid
6 Money Bags

Requirements: 99,999 total Coins, all 15 Treasures and 40 Courses cleared

[20]
Castle
5 Money Bags

Requirements: 90,008 - 99,998 total Coins

[21]
Pagoda
4 Money Bags

Requirements: 70,008 - 90,007 total Coins

[22]
Log Cabin
3 Money Bags

Requirements: 40,008 - 70,007 total Coins

[23]
Tree Trunk
2 Money Bags

Requirements: 10,072 - 40,007 total Coins

[24]
Birdhouse
1 Money Bag

Requirements: 300 - 10,071 total Coins

GameplayEdit

[25][26] The title screen of the game.[27] Wario jumps in and out of a body of water while avoiding some common enemies: a Watch and a Pinwheel.Wario Land: Super Mario Land 3 is a 2-D platforming game. It is divided into seven worlds, which each are divided into multiple courses. In most courses Wario has to trade in ten of his coins for one big coin to open the door to the next course. Once the player completes a course, the next course will become available, and so on. Wario Land II, the game also allows players to revisit levels that have already been completed.

It has several mechanics that are similar to the Super Mario games such as the transformation system. Wario can also touch enemies as long as they don't have any hazards equipped, so he can stun or defeat them by performing a body slam, ground pound, touching soft-spots, or tossing at others.

Wario starts out on Rice Beach, a small area of Kitchen Island. On the map screen, the player will notice that Kitchen Island is shaped like a skull, and a skull theme is present throughout the game. The save points are skulls, as are the level exits, secret doors, etc.

TransformationsEdit

One of the main features in Wario Land is the various transformations that Wario can go through by collecting Pots. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.

[28] Bull Wario - Wario can transform into Bull Wario by obtaining a Bull Pot or a Garlic Pot (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
[29] Dragon Wario - Wario transforms into Dragon Wario by obtaining a Dragon Pot. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a body slam when wearing the hat.
[30] Jet Wario - By obtaining a Jet Pot, Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.
[31] Small Wario - Wario transforms into Small Wario if damaged. He is then not able to body slam, and taking more damage results in loss of a life. Small Wario can transform back into regular Wario by finding any of the four pots or a Garlic Bottle or by completing a level. He can transform directly to Bull, Dragon, or Jet Wario by finding the applicable pot.

WorldsEdit

[32][33] An overview of the Island.

BossesEdit

Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to.

Images: Names: Worlds: Description:
[34] Spiked Pirate Rice Beach Spiked Pirate is a Koopa enemy protected by spiky armor. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
[35] Bīfun Mt. Teapot Bīfun is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
[36] Hinyari Sherbet Land Hinyari is a large and bulky penguin that wields two vicious spiked boxing gloves, which he uses to menace Wario. He is immune to ground pounds, fire, and body slams, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
[37] Funfun Stove Canyon Funfun is a giant stone head whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. Funfun is immune to fire, Coins, and ground pounds, but the rubble his attacks leave behind are picked up by Wario and thrown at him to defeat him.
[38] Bobo SS Tea Cup Bobo is a giant bird which sends out two Watches to attack Wario. He must jump on top of the wrench and toss it at Bobo three times before Bobo is defeated.
[39] Zenisukī Parsley Woods Zenisukī can paralyze Wario by touching him and is immune to body slams, head stomps, Coins, and fire. Zenisukī also turns invisible and drops coins that transform into Yarikuri Obake to attack Wario. Wario can defeat Zenisukī by tossing his Yarikuri Obake minions at him.
[40] Genie Syrup Castle The Genie produces fireballs that chase Wario around. However, Wario can toss the genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the genie's head. The cloud then turns into a miniature version of the genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits to the head, Genie is defeated.

EnemiesEdit

Images: Names: Description:
[41] Batto Shuruken A hawk-like statue resembling a Mask Gate, which shoots Kōmori Missiles.
[42] A bashful insect that flees from Wario whenever he gets too close.
[43] Big A large round fruit that falls from above and rolls towards the player.
[44] Bōtsu Fiery objects that emerge from lava like Lava Bubbles do.
[45] Bucket Head An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
[46] Chicken Duck A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
[47] D.D. A sailor-costumed duck that hurls boomerangs at Wario.
[48] Demon Bat A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
[49] Dropper A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling.
[50]] Floater Although not considered an enemy, it can carry Wario across large chasms.
[51] Gaugau A thug animal that hurls knives at the player.
[52] Goboten A seal enemy that carries a harpoon while swimming underwater.
[53] Guragura A mole that spins a mace.
[54] Harisu A hedgehog enemy with retracting quills.
[55] Helmut An underwater jellyfish that wears a spiny helmet. It is vulnerable from the bottom.
[56] Konotako A flying bomb that sticks to Wario and detonates after a few moments.
[57] Kōmori Missile An incandescent projectile, in an appearance similar to those of Lava Bubbles, shot by a Batto Shuruken.
[58] Maizō A money loving crustacean who will flee if forced from under the sand.
[59] Munchers Invulnerable carnivorous plants that stick to the ground and wait for some prey.
[60] Paidan A Hoopster-mannered arachnid that clambers ropes and ladders.
[61] Pecan A swimming pirate pelican that spits mines which explode after a short time.
[62] Penkoon A robust penguin-raccoon hybrid that rolls small dangerous boulders at the player.
[63] Pikkarikun A thundercloud entity whose only attack method is dropping electric bolts.
[64] Pillars Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
[65] Pinwheel A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
[66] Piranha Plants Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
[67] Pirate Goom A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
[68] Pouncer A stone creature whose behavior and appearance resembles that of a Thwomp, as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
[69] Sparky A electric spiked ball that travels along the walls.
[70]] Spiked Balls Large prickly balls that plummet from the thickets of Parsley Woods.
[71] Togemaru A bouncing spiked creature with a soft underbelly.
[72] Ukiwani A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
[73] Wanderin' Goom A tiny and meek enemy that wanders around and cannot harm Wario.
[74] Watch A rash bird that swoops down to Wario.
[75] White Puff A puffy creature that inflates itself whenever Wario makes contact with it.
[76] Yaburiki A knight duck who guards the door to the final room.
[77] Yadorā A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
[78] Yarikuri Obake The ghost of a Pirate Goom.

Reception and LegacyEdit

ReviewsEdit

Although it didn't sell as well as its Mario Land predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[1]

SequelsEdit

The game has spawned five sequels, Virtual Boy Wario Land, Wario Land II, Wario Land 3, Wario Land 4, and Wario Land: Shake It!. The Wario Land series also received Wario World and Wario: Master of Disguise which were similar games. A spin-off series was also made, the popular WarioWare series of games.

References To The Other GamesEdit

References In The Later GamesEdit

GlitchesEdit

In Course No. 38, it is possible to get a Guragura trapped within the giant ! Block at the end by throwing it at it.

StaffEdit

Main Article: List Of Wario Land: Super Mario Land 3

GalleryEdit

For this subject's image gallery, see Wario Land: Super Mario Land 3.

MediaEdit

Names In The Other LanguagesEdit

Languages: Names: Meaning:
Japanese (Jap=スーパーマリオランド3 ワリオランド) JapR=Sūpā Mario Rando 3: Wario Rando JapM=Super Mario Land 3: Wario Land

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TriviaEdit

  • The game was tentatively titled Super Mario Land 3: Kairiki Wario (スーパーマリオランド3 怪力ワリオ). Kairiki Wario roughly means "Super Strength Wario." The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the Wario Land logos.[2]
  • Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the North American box, implying that the game was originally planned for release late that year and then pushed back.
  • This game borrows some sound effects used in Metroid II: Return of Samus, another Nintendo game, also for the Game Boy developed by Nintendo R&D1. One example includes when a boss is hit, it is the same sound effect of when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering mines which is the same as Samus going into the Morph Ball.
  • The manual states that the Select button is "Not used." However, the player can enter a cheat mode by pressing that button sixteen times on the pause screen. Holding down the A button and the B button button simultaneously will allow them to alter the numbers on the status bar as well as power up Wario.
  • The Japanese title refers to the game as being the third installment in the Super Mario Land series, however the name was reversed in the Western versions as this is rather the first game in the Wario Land series.

ReferencesEdit

  1. http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909
  2. The Promotional flyer for Super Mario Land 3: Kairiki Wario, from a collection of Japanese video game promotional flyers on Yahoo Japan Blog.

External LinksEdit