|Super Mario Galaxy 2|
| The Box Art of Super Mario Galaxy 2.|
|Developer(s):||Nintendo EAD Tokyo|
|Platform(s):||Wii, Wii U|
Super Mario Galaxy 2, known as Super Mario Wii 2 in South Korea, is a 3-D action platformer game for the Wii. It is the sequel to the 2007 game Super Mario Galaxy  and is the fourth original 3D platformer entry in the Super Mario series; it is also the first, and thus far, the only 3-D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). It was released on Wii in 2010 on May 23 in North America, May 27 in Japan, June 11 in Europe, July 1 in Australia, and December 4 in China. It was also released on January 20, 2011 in South Korea. The game was also released on Wii U (Digital Download) in 2015 on January 14 in North America and Europe and January 15 in Japan and Australia.
The sequel contains many of the elements from its predecessor, such as the adventure being set in outer spaces, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushrooms and the Fire Flowers. However, the game introduces new elements as well, such as the utilization of Yoshi, new Power-Ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they haven't played Super Mario Galaxy. In North America, help for beginners is found on the official website as on the Nintendo Channel.
Super Mario Galaxy 2 is "another story of stardust". The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some [cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his Hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.
After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells his crew and their spaceship were attacked by Bowser. Realizing that both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.
Every one hundred years, shining stardust falls on Mushroom Kingdom. On this particular day, residents of the Mushroom Kingdom come out and enjoy the stardust being thrown everywhere.  Mario on his way to Princess Peach's Castle Giant Bowser. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma. The Luma seems to like Mario and jumps into his Hat. At Toad Town, Mario discovers a planet-sized Bowser attacking the castle. Bowser explains that he used the power of the Power Stars to become giant. He kidnaps Peach and takes her away, hoping for her to witness his creation of his new galaxy in the center of the universe and bake him some cake. Mario heads to the castle where he finds two Lumas. After seeing Baby Luma with Mario, they offer to aid Mario in his search for Power Stars. One of the Lumas transforms into a Launch Star, which sends Mario to the Sky Station Galaxy. After getting one Power Star, Mario flies to Starship Mario, where he meets Lubba and some more Lumas.
In his adventure, Mario must collect as many Power Stars as he can, so Starship Mario can proceed through six worlds and reach Bowser's main fortress.  Mario battling Bowser in the final battle. After going through several galaxies, fighting off enemies new and old (such as Whomp King and Bugaboom), fighting Bowser twice and eventually blowing up Bowser Jr.'s machine to send him flying into space, Mario fights Bowser for the third time in his gigantic fortress. After Mario defeats him, Bowser falls into a void below. Just when Mario is about to get the last Grand Star, Bowser suddenly returns and eats it, making himself huge again. The characters then fly through a vortex in which Mario must pound meteors toward Bowser as he tries to attack him. Mario defeats him and rescues Princess Peach and the final Grand Star of the game.
Upon returning to Starship Mario, a blue comet appears and transforms, revealing the Comet Observatory. Rosalina then appears, happy to see that Baby Luma was safe. It's also revealed that Lubba and Rosalina have met each other before.  Baby Luma bidding farewell to Mario and Peach.
Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's Cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.
When the Baby Luma heads back to his home, he takes Mario's Hat as a souvenir, which takes Mario by surprise. Afterwards, Rosalina and the Baby Luma return to the Comet Observatory, and the ship flies off.
With the Comet Observatory gone, Lubba mentions to Mario and Peach that it's time for them to return to their own home. They fly away on Starship Mario and the ending credits begin to roll. During the credits, Bowser is shown in a miniature form near Peach's Castle. After this World S will be revealed.  Rosalina talking to the Lumas. If the player collects the first 120 Power Stars and battles Bowser one more time in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a story about the Green Power Stars. And with that, a new feature is unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. Additionally, players can now have Rosalina's head as the icon on the file in which the Power Stars were collected.
If the player successfully finds all of the Green Stars (adding up to 240 Power Stars), the Grandmaster Galaxy will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on Starship Mario. Additionally, if the player gets that galaxy's Comet Medal and gives Banktoad 9,999 Star Bits, a Prankster Comet will appear at the Grandmaster Galaxy, allowing for the final star to be collected by completing the final, difficult level, The Perfect Run.  Rosalina will appear on Starship Mario when all 242 Stars are collected. If the player succeeds with the very last star, Rosalina will congratulate him/her, and will appear on Starship Mario. The player will also receive a message on the Wii Message Board.
On a side note, when the game is 100% complete, the save file will display a counter, representing how many times the player lost a life (just like in the predecessor). The file will also read 'Master of Galaxies' and have a special platinum crown instead of a gold or silver crown.
From The Instruction BookletEdit
Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...
"Dear Mario,Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him...
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!"
 Mario.  Luigi.  Yoshi.  Princess Peach.  Rosalina.  Bowser.  Captain Toad.  Toad Brigade (with Luigi and Rosalina in the photo).  Bowser Jr..  Piantas.  Penguru.  Queen Bee.  Honeybee.  Penguin.  Gearmo.  Lubba.  Lumalee.  Hungry Luma.  Luma.  Luma (species).  Giant Luma.  Bob-omb Buddies.  Star Bunnies.  Boards. .Coach.  Co-Star Luma.  Cosmic Spirit.  Ghost.  The Chimp.  Whittle.  Fluzzard.  Jibberjay.
 Mario on the deck of Starship Mario. The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-Ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars re-appear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "Dark Matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge from. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only 3 file slots to use, unlike the 6 files in the preceding game and also files can no longer be copied.
Mario is controlled with the analog stick and can jump with the A button. The Z button works just as the Z button trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults, and do Long Jumps. The C button centers the camera behind Mario, while the Pad can adjust the camera angle manually. By pressing the upper part of the Pad, the player can enter a first person perspective.
The game also uses the motion-sensors of the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin.  Luigi and Yoshi about to get a Blimp Fruit in Starshine Beach Galaxy. One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. If Mario were to discover a Yoshi egg, he would merely crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry, or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.
Elements from the older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), a galaxy that is reminiscent to Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the checkpoint flag from New Super Mario Bros. Wii, and a remix of the main theme and slide theme from Super Mario 64.  Mario and Co-Star Luma on the underwater portion of Cosmic Cove Galaxy. Mario near the Portal leading to World 4. It is noteworthy to mention that like Super Mario Galaxy, Super Mario Galaxy 2 features a singular hub, different from any Mario 3-D game. For traveling between different galaxies Mario will use a planet shaped like his head, Starship Mario. Starship Mario can still be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 Power Stars to collect, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.
Multi-player from the original Super Mario Galaxy re-appears, but instead of being another Star cursor, the second player is a Co-Star Luma. The second player in Super Mario Galaxy 2 can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up Coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.  Mario in the Cosmic Guide mode of Flip-Swap Galaxy. Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. The player may request to the Tip Network, which it is a short demonstration of Mario taking some actions to progress on certain level. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the Cosmic Spirit will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the + button, though once the player has chosen this mode, he/she will finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide in order to gain a gold Star.
In addition to that, unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher, but has slightly reduced traction.
 Choppah.  Cosmic Clone.  Digga.  Electric Pressure. Octoomba.png Elite Octoomba.  Fizzlit.  Flaptack.  Flomp.  Giant Land Para-Goomba.*  Gummit.  Kleptoad.  Ledge Hammer.  Magmaargh.  Magmaw.  Mattermouth.  Octoboo.  Pattan.  Pinhead.  Pupdozer.  Rhomp.  Silver Chomp.  Smeech.  Snoodle.  Spiny Hermit.  Spiny Piranha Plant.  Swaphopper.  Twirlip.  Venus Flower Trap.
*Technically appeared first as Giant Land Paragoombas in The Adventures of Super Mario Bros. 3.
- - Enemies which first appeared in Super Mario Galaxy.
 Amp.  Banzai Bill.  Bat.*  Big Boo.  Big Thwomp.  Big Wiggler.  Blooper.  Bob-Omb.  Bomb Boo.*  Bomp.  Boo.  Boomerang Bro.  Boulder.  Bullet Bill.  Chomp.  Cheep Cheep.  Clampy.*  Cluckboom.*  Crabber.*  Dry Bones.  Fire Bar.  Fire Cannon.*  Fire Chain.  Flipbug.*  Fuzzy.  Giant Goomba.  Giant Koopa.  Golden Chomp.*  Goomba.  Goombeetle.*  Grey Bowser Statue.  Grinder.  Gringill.*  Hammer Bro.  Jack O'Goomba.*  Jellyfish. Beam.png Jump Beamer.*  Koopa Troopa.  Lakitu.  Lava Bubble.  Lava Bubble (blue).  Lava Geyser.*  Li'l Brr.*  Li'l Cinder.*  Magikoopa.  Mandibug.*  Micro Mecha-Bowser.*  Mine.  Mini Wanwan.*  Octoguy.*  Octoomba.*  Paragoomba.  Petari.*  Piranha Plant.  Prickly Piranha Plant.*  Pokey Head.  Ring Beamer.*  Sentry Beam.*  Skeeter.  Slurple.*  Spiky Topman.*  Spinies.  Spiny Cheep Cheep.  Spoing.*  Sprangler.*  Spring Topman.*  Stretch Plant.*  Super Piranha Plant.  Thorny Flower.*  Thwomp.  Topmini.*  Tox Box.  Undergrunt.*  Undergrunt Gunner.*  Urchin.  Water Shooter.  Whomp.  Wiggler.
Twenty-one bosses appear in the game. Some of them are fought more than once. The numbers below include Prankster Comet encounters.
|Images:||Bosses:||Times Fought:||Images:||Bosses:||Times Fought:|
|||Peewee Piranha||X2||||King Lakitu||X1|
|||Stink Bug Parent (miniboss)||X1||||Bugaboom||X1|
|||Boomsday Machine||X2||||Whomp King||X1|
|||Fiery Gobblegut||X1||||Super Bowser||X3|
|||Dino Piranha||X4||||King Kaliente||X4|
|||Fiery Dino Piranha||X2|
Note: In Boss Blitz Galaxy, there is a Green Star on Major Burrows's planet and Bouldergeist's arena. In these situations, the player can choose to ignore the two bosses and go for the Green Star instead.
 Block.  ? Coin.  1-Up Mushroom.  Balloon.  Bee Mushroom.  Berry.  Blimp Fruit.  Blue Switch.  Bob-Omb Dispenser.  Boo Mushroom.  Brick Block.  Bronze Star.  Bulb Berry.  Chance Cube.  Checkpoint Flag.  Cloud Flower.  Coin.  Coin Block.  Crysta.  Comet Medal.  Dash Pepper.  Fire Flower.  Flower Grapple.  Flying Question Block. 2.png Grand Star.  Green Power Star.  Ground-Pound Switch.  Honey.  Honeycomb Wall.  Leaf Raft.  Launch Star.  Lever Switch.  Life Mushroom.  Meteorite.  Power Star.  Pull Star.  Purple Coin.  Question Block.  Rainbow Note.  Rainbow Star.  Rock Mushroom.  Silver Star.  Sling Star.  Snake Block.  Snowball.  Spin Drill.  Springboard.  Spring Mushroom.  Star Ball.  Star Bit.  Star Chip.  Starshroom.  Teleporter.  Timer.  Tip Network.  Warp Pad.  Warp Pipe.
This game introduces the Cloud Flower, the Spin Drill and the Rock Mushroom. The Ice Flower and the Red Star are the only Power-Ups from the first game not to make a comeback appearance in the sequel. All of the Power-Ups except for the Rainbow Star appear in the Engine Room of Starship Mario, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated.
|Cloud Flower||A Power-Up that allows Mario to make three cloud platforms by shaking the Wii Remote. Also allows Mario to walk on other Clouds. If Mario picks up another Cloud Flower when he is Cloud Mario, his clouds would refill back up to three.|||
|Spin Drill||A Power-Up item that allows Mario to drill though dirt by shaking the Wii Remote which sends him to the other side of the planet Mario is currently on.|||
|Rock Mushroom||A Power-Up that allows Mario to turn into a rock by shaking the Wii Remote, knocking out enemies and boulders along the way. Can also be used to destroy Red Crystals and to knock down bridges.|||
|Bee Mushroom||A Power-Up that allows Mario to fly for a short time when the A button is held. Also allows Mario to stick to honey walls, and give him the ability to walk on flowers and clouds.|||
|Boo Mushroom||A Mushroom that gives Mario the power of intangibility, and also allows him to float in the air with A button taps. Shaking the Wii Remote to would allow Mario to go through certain things, and to ride like the wind.|||
|Fire Flower||A Power-Up that allows Mario to throw fireballs at his enemies by shaking the Wii Remote.|||
|Spring Mushroom||A Power-Up that transforms Mario into Spring Mario, allowing Mario to bounce extremely high by pressing the A button with good timing.|||
|Rainbow Star||A Power-Up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time.|||
1 Only appear in Star 1 2 Only appear in Star 2 3 Only appear in Comet Star
Yoshi and His FruitsEdit
These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in.  Dash Yoshi after eating a Dash Pepper.  Blimp Yoshi after eating a Blimp Fruit.  Bulb Yoshi after eating a Bulb Berry.
Like the previous game, Prankster Comets appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game however, comets are gotten by collecting Comet Medals instead of appearing randomly; also, not all galaxies have a comet (barring the Green Comet that appears after all 120 regular Power Stars are gotten). The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide:
This table shows the galaxies that do not have a comet associated with them:
 The Grand World Map. All the forty-nine Galaxies can be accessed via the Grand World Map by piloting Starship Mario through the different worlds and galaxies. There are seven more galaxies in this game than in the first game. Galaxies marked with an asterisk (*) are only accessible by feeding a Hungry Luma. Additionally, each galaxy has a number of Green Stars, the amount of which is equal to the amount of Power Stars that are in the galaxy.
 Mario and two Grand Goombas in an early under-developed version Supermassive Galaxy.The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.
The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009. According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages." On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.
CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
Super Mario Galaxy 2: Original SoundtrackEdit
- Main Article: Super Mario Galaxy 2: Original Soundtrack>
An official soundtrack for the game has been released. It is a two-disc edition exclusive to Club Nintendo members in Japan which holds all seventy songs from the game. The game's official soundtrack is performed by the Mario Galaxy Orchestra.
Upon its release, Super Mario Galaxy 2 has received extremely positive reviews and was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave four and half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating. Nintendo Power also gave the game many awards in addition to the near perfect score, including the Overall Game of the Year Award (Readers), Best Wii Game of 2010 (Staff and Readers), and more. It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011
Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. It is the 13th best-selling game on the Wii, with 6.36 million copies sold worldwide, as of March 31, 2014.
- For a complete list of media for this subject, see Super Mario Galaxy 2/Media
|  Title Screen - Title Screen Theme.||2:57 File info|
|Super Mario Galaxy 2 - Starship Mario 2||2:12 File info|
|Super Mario Galaxy 2 - Toad Brigade||0:39 File info|
|Super Mario Galaxy 2 - Bunny Chasing||1:57 File info|
- Main Article: List of Quotes in Super Mario Galaxy 2.
- "Oh, by the way, I found this 1-Up Mushroom a little while ago! Think you can use it?" - Banktoad
- "Super Mario Galaxy, Wahoo!" - Mario
- "First time in galaxy, always Comet medal somewhere. Look hard. Find!" - Whittle
- Main Article: Super Mario Galaxy 2/Glitches.
Yoshi's Infinite Flutter JumpEdit
To perform this glitch, Mario should ride Yoshi and perform a Flutter Jump. When he is almost finished, the player should release the A button and press Z button, then, release Z and hold A, repeating this to gain more height. This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, Bowser, and also even clear the Perfect Run with Yoshi. It is also because of this glitch that many other glitches have also been found.
In the Flip-Swap Galaxy, Mario can use the upward momentum from a Red-Blue Panel flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a Long Jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance and can be used as a shortcut.
Main Article: Super Mario Galaxy 2/Beta elements.
- In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the games release.
- The starting planet in Boo Moon Galaxy was originally going to look similar to the Crystal Planet in Space Junk Galaxy from the first game.
- When a player used a Dash Pepper, the player did not glow or leave a glowing trail as in the final version.
- Good Egg Galaxy's background was used in Tall Trunk's Slide, and in Space Storm Galaxy's Topman's tower.
- For this subject's image gallery, see Gallery:Super Mario Galaxy 2.
-  The Game Logo.
-  Mario, Yoshi, and a Luma.
-  Bowser.
-  Starship Mario.
-  Cloud Mario after collecting a Cloud Flower.
-  Mario using a Spin Drill.
-  Rock Mario after collecting a Rock Mushroom.
-  Bee Mario after collecting a Bee Mushroom.
-  Fire Mario after absorbing the powers of a Fire Flower.
-  Boo Mario after collecting a Boo Mushroom.
-  Spring Mario after collecting a Spring Mushroom.
-  Rainbow Mario after collecting a Rainbow Star.
- Main Article: Super Mario Galaxy 2/Staff.
References To The Other GamesEdit
- Super Mario Bros.: Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld theme. The first few notes of this music are played when switching from Mario to Luigi and back. Other music from this game returned from Super Mario Galaxy as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
- Super Mario Bros. 3: Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
- Super Mario World: Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are re-used. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash", and the Ghost House theme returns as Haunty Halls Galaxy's and Boo Moon Galaxy's music. Also, the sound effect that is heard when a P-Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in Boo Moon Galaxy. In Puzzle Plank Galaxy, the Rainbow Notes play the Bonus Game theme from Super Mario World. *Yoshi's Cookie: Some of the cookies seen inside the chocolate box platforms via the Bulb Berry in Sweet Mystery Galaxy are the checked cookies from this game.
- Super Mario 64: The slider theme music from The Princess's Secret Slide from this game (and its DS remake) is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the Throwback Galaxy from Super Mario Galaxy 2 is a replica of Whomp's Fortress, and its boss, the Whomp King, is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving cake. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the Wing Cap and Vanish Cap theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
- Super Mario Sunshine: The Starshine Beach Galaxy is based on some elements from this game. The main mission of Twisty Trials Galaxy is a replica of the secret level found in Episode 4 of Ricco Harbor. The red and blue flipping platforms return, although they work differently. Piantas also return.
- Super Mario Galaxy: Many planets and bosses from this game return, and parts of Dino Piranha's egg are orbiting Peewee Piranha's planet. A few bosses are based on bosses from the prequel, like Peewee Piranha to Dino Piranha and Digga-Leg to Megaleg. Many bosses in Super Mario Galaxy are also featured in the Boss Blitz Galaxy, such as Major Burrows and Bouldergeist. Also, the last boss before Bowser's final battle is a fiery version of a boss fought before in the game, like in Super Mario Galaxy. Most of this game's bosses are fought in Super Mario Galaxy 2, and many elements from this game return. Both games start with the Star Festival. In the Japanese version, the Toad Brigade Captain introduces himself as the Commanding Officer Toad although he didn't have any title in the previous game, referring to how the Toad Brigade was ranked up after the ending of Super Mario Galaxy. The music that plays before fighting King Kaliente is remixed in the Super Mario Galaxy 2 Daredevil Runs.
- New Super Mario Bros. Wii: The Midway Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and Hint Movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game.
References In The Later GamesEdit
- Donkey Kong Country Returns: The Flip-Out Galaxy's concept is back (but slighty changed) for the Switcheroo level.
- Super Mario 3D Land: Star Coins appear with a similar design to the Comet Medals. In addition, the theme used on bonus planets return. The blue and red flipping platforms return, and the "beat blocks" return as well. Cosmic Clones return, but they look different. The early beta theme for the Boom Boom battle was the same theme played when fighting Peewee Piranha.
- Mario & Sonic At The London 2012 Olympic Games: The Sky Station Galaxy (under the name "Synchro Battle Galaxy") appears in the Dream Spacewalk event.
- Fortune Street: Starship Mario makes an appearance as one of the Mario series game boards.
- Super Smash Bros. For The Nintendo 3DS/Wii U: Starship Mario appears in the background of the Mario Galaxy stage.
- Mario Kart 8/Mario Kart 8 Deluxe: The giant dragon used for the Dragon Driftway racetrack has a similar design to Gobblegut, but with legs. In Deluxe, the battle course Dragon Palace has two statues of the same Gobblegut-like dragons.
- Mario + Rabbids Kingdom Battle: Gobblegut is used as the base design for a weapon in this game.
Names In The Other LanguagesEdit
|Japanese||スーパーマリオギャラクシー 2 Sūpā Mario Gyarakushī Tsu||>Super Mario Galaxy 2|
|Spanish (NOA)||Super Mario Galaxy 2|
|German||Super Mario Galaxy 2|
|Korean||슈퍼 마리오 Wii 2: 갤럭시 어드벤처 투게더 Syupeo Mario Wii 2: Gaelleoksi Eodeubencheo Tugedeo||Super Mario Wii 2: Galaxy Adventure Together|
|Chinese||超級瑪利歐銀河2 (Traditional) chāojí mǎlìōu yínhé èr||Super Mario Galaxy 2|
- ↑ https://www.nintendo.com/games/detail/super-mario-galaxy-2-wii
- ↑ Mario Portal (Japanese). Nintendo. Retrieved August 19, 2018.
- ↑ [http://nintendoeverything.com/at-one-point-super-mario-galaxy-2-was-super-mario-galaxy-1-5/ Nintendo Everything >> Blog Archive >> The development of the sequel then lasted two and half years.
- ↑ Shigeru Miyamoto Interview at Wired.com
- ↑ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"
- ↑ 6.0 6.1 6.2 A+Start (Mar 20, 2015)Super Mario Galaxy 2 Glitches - Son Of A Glitch - Episode 40 YouTube. Retrieved March 6, 2017.
- ↑ Pottoww (Jul 5, 2014) Super Mario Galaxy 2 Glitch - How to Infinite Flutter using Yoshi (Explanation) YouTube. Retrieved March 6, 2017.
- ↑ packattack04082 (Jun 20, 2010) Super Mario Galaxy 2 - Flip-Swap Galaxy - Think Before You Shake - 30.11 YouTube. Retrieved March 6, 2017