Super Mario 64 is a 1996 3-D action adventure platformer game released for the Nintendo 64. It was first released in Japan on June 23, 1996 and subsequently released in the U.S. on September 26, 1996, and in Europe and Australia on March 1, 1997. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with PilotWings 64, which has helped drive initial sales of the console. As of January 7, 2017, it has sold nearly over 11 million copies worldwide , and is marked as the best selling Nintendo 64 game ever of all time. It is also the second most popular game on the Wii's Virtual Console, after Super Mario Bros.. The game is actually the second three dimensional game starring Mario, the first one being Mario Clash.
In this game, Mario is found on his way at a party at Princess Peach's Castle. Unfortunately, King Bowser has taken over the castle and stole all of the Star Power Stars for himself. Now, it's up to Mario to get all of them back and rescue Princess Peach.
Super Mario 64 was originally in development for the Super Famicom, (and the 16-bit era of the SNES outside of Japan), but was moved to the Nintendo 64 after system limitations have proved very hassling and the ending era of the SNES began closing, not to mention a lack of proper controls (as the game defined the design of the N64 controller. Though it was not the first 3-D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark .. It is widely acclaimed as one of the greatest and most important games of all time.
Being the first 3D Mario game , Super Mario 64 has introduced many moves that would be used in almost every later Super Mario title: Triple Jumping, Ground Pounding, Long Jumping, Diving, and Somersaults. Punching, and Kicking were also introduced, but would not be used in any of the later main titles (besides its Nintendo DS remake).
Though not the first 3-D platforming game, Super Mario 64 codified many of the controls and designs conventions of the genre. It is widely acclaimed as one of the greatest and most important games of all time.
In 1996, there was a Nintendo 64DD disk version of the game shown at Shoshinkai 1996. In 2004, an enhanced remake of Super Mario 64 was released for the Nintendo DS entitled Super Mario 64 DS in 2004. The remake had various differences from the original game such as Yoshi, Luigi, and Wario becoming as playable characters. There was also a sequel called Super Mario 64 2 planned for the Nintendo 64DD in 1999, but the game became cancelled, due to the 64DD's commercial failure.
Super Mario 64 was re-released digitally on the Wii's Virtual Console service on November 19, 2006, and again on the Wii U's Virtual Console service on April 1, 2015, making it and Donkey Kong 64 the first two Nintendo 64 games to be released on the Wii U.
Contrary to the popular belief, this game was technically not the debut of Charles Martinet as Mario's voice (it actually debuted in the 1995 PC game Mario game Mario's FUNdamentals). It was, however, the first time that most people have heard of it, and thus regarded as its effective debut.
The following is the story given on pages 4 and 5 of the Super Mario 64 instruction booklet. The colors given in the instruction booklet signify who is talking: Mario Mario, Princess Peach, Bowser, and Toad, with black being the narration.
 The Princess' letter. Mario in front of a painting, which serves as an entrance to a level. Princess Toadstool Peach (or "Peach", as she is called for the second time in the western world since Yoshi's Safari introduced it) has sent a letter to Mario to come and have some cake with her in the castle. When Mario arrives, he finds one of the Lakitu Bros. who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle, actually being Bowser. Toad informs them that Bowser has kidnapped Princess Toadstool again and is holding everyone hostage inside the castle walls. He has also stolen all of the 120 Power Stars and given them to his minions who are hiding in the paintings that are accessible inside the castle. Mario hops in the magical paintings and retrieves all the Power Stars in order to defeat Bowser and save the Princess.
Toad informs Mario about the Bob-Omb Battlefield painting where Big Bob-Omb (King Bob-Omb) can be found. Mario's first Power Star lies in this area on where he must collect one before doing all of the other Power Stars. By obtaining one Power Star, Mario can unlock the doors that have numbers 1 and 3 written on it, which are the Princess's Secret Slide, Whomp's Fortress, Cool, Cool Mountain, and Big Boo's Haunt. Mario then goes through a Whomp infested area where he fights the Whomp King, through an icy mountain, and a haunted house.
When Mario collects 8 of the Power Stars, he can open the Star Door at the left side of the castle. He then falls through the floor in the room and enters the first Bowser Course, Bowser In The Dark World. Then he enters the warp pipe at the end of the course, which leads him to Bowser. He has to grab Bowser's tail and throw him into a bomb on the edge of the stage and to the ground. Unfortunately, it turns out that Bowser doesn't have Princess Toadstool with him. Instead, he runs away, floats into the air, and disappears, leaving a key for Mario to collect. Mario then obtains the key that allows him to enter the basement of the castle. The basement contains 4 levels, which are Hazy Maze Cave (with Cavern Of The Metal Cap inside it), Lethal Lava Land, Shifting Sand Land, and Dire, Dire Docks, as well as Toad's first Secret Power Star. There is also MIPS the rabbit that gives a Power Star. In the basement, there is a Star door that requires 30 Power Stars to open. The Star Door leads to a room with the entrance to Dire, Dire Docks and the second Bowser course, Bowser In The Fire Sea. At the end of the course, there is a warp pipe that leads Mario to another battle with Bowser. This battle can be more challenging than the last one, since Bowser can now teleport and tilt the stage, Also, the distance between the arena platform and the bombs have increased. When he defeats Bowser for the second time, Mario gains a key to the second floor. The second floor contains 4 levels, which are Snowman's Land, Wet-Dry_World, Tall, Tall Mountain, and Tiny-Huge Island, as well as Toad's second Secret Power Star. When Mario collect 50 Power Stars, he can go up to the third floor, which consists of 2 levels, which are Tick Tock Clock and Rainbow Ride, as well as two Secret Power Stars, Wing Mario Over the Rainbow and Toad's third and final Secret Power Star. Once Mario collects 70 Power Stars after a long jounrey, he can access the door into Bowser's final stage, Bowser In The Sky, and decides that it's time to go through another one of the Koopa King's obstacle courses. After he finds the warp pipe at the end of the course, Mario finds Bowser waiting for him. The two then begin to engage in a battle. This time, Bowser has to be blown up by a bomb three times. When Bowser gets blown up twice, certain parts of the arena gets cut off, remaining the platform in a shape of giant Power Star. Bowser ends up defeated, and is surprised when Mario tells him there were some Power Stars he missed, the Castle's Secret Stars. Bowser gives up, and then hands Mario the final Grand Power Star (which does not count as a regular Power Star) before he disappears. When Mario grabs the last Power Star, wings appear on his Cap, allowing him to fly. He circles the Star-Shaped arena, and flies away. Eventually, he lands in front of the castle.  Mario, Peach, the two Toads, and Yoshi waving goodbye. Mario finally gets his cake. As his wings fade away, Mario uses the power of the Giant Power Star to save Princess Peach and take her back at the front of the castle. The Star goes into the stained glass window over the front door of the castle, the window flashes, and Peach slowly descends to the ground. Mario rushes up to her as she opens her eyes. Thanking him, Peach kisses Mario on the nose and says she will bake a cake for him. Peach and two nearby Mushroom Retainers walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the sky upwards. Peach calls his name and Mario runs in after her and the Mushroom Retainers while the camera pans to the left and shows several birds flying through the sky. After the credits roll, the cake, with the Peach and Mario figures, is shown at the very end. The game will then freeze, and the console will have to be turned off or restarted. (This was customary for beating the final boss at the time, since "extra mode" was not a popular concept.)
In Super Mario 64, the player controls Mario in a variety of open environments of varying size and complexity, ranging from a small cubic room to large self-contained worlds populated by enemies, items, and friendly NPCs who can either provide limited assistance to Mario or are subject of one of the game's tasks.
To progress, the player must collect the Power Stars by completing a variety of missions, ranging from tasks such as defeating a specific enemy, completing a puzzle, collecting a set amount of items, or besting a NPC in a friendly competition. There are a total of 120 Power Stars in the game, though only 70 need to be collected in order to complete the game. The Power Stars are split between the fifteen main courses, nine secret courses, and other objectives. The main courses contain six numbered missions each plus a hidden Power Star for collecting 100 Coins. Though missions for a level are numbered, most missions can be performed out of order. Other missions, however, may only be completed by selecting a specific scenario from the course selection screen, as to prompt the appearance or disappearance of a character or object needed to complete the tasks.
The game is primarily set inside and around Princess Peach's Castle, itself divided in multiple rooms containing portals (most represented as paintings) that lead to the game's courses. Initially, the player can only access one of the painting and a limited section of the castle, but as the player collects more Power Stars, the player will be able to unlock the Star doors, leading to the other courses and open up other sections of the castle by collecting a certain number of Power Stars and completing the Bowser levels.
Super Mario 64 uses a majority of the buttons on the Nintendo 64 controller, the only buttons that are not used are the Control Pad and the L Button.
 Mario punching and kicking.  Mario Sweep Kicking. To get around the courses in the game, Mario has to make use of several moves. Along with the standard moves listed above, there are several additional moves that can be done by using button combinations. A "->" implies combinations where buttons need to be pressed in succession, and a "+" implies combinations where buttons need to be pressed simultaneously.
 Mario in Bob-Omb Battlefield, the first stage in the game. A poster for the game. The levels are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, portals, oil pits, and inside a clock. Each world has seven Power Stars. Within each, one of which is gained by finding one hundred Coins in the level. The other six Power Stars are found by performing the "missions", accomplished by fighting bosses, winning races, etc. Every course has boundaries to limit the player from going too far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often dying and losing a life). Otherwise, Mario is free to roam the large expansive levels at his leisure.
The levels often feature pink Bob-Ombs called Bob-Omb Buddies. They open up the cannons littered around the levels for Mario to fly with. When the cannon is open, Mario simply falls into the pit where it is, and it raises. The player targets the cannon with a cross hair shot, and fires. This helps Mario reach high or far away areas. It is often a good idea to use the Wing Cap (see below) with cannons.
Castle's Secret StarsEdit
In addition to the main courses of the game and the Bowser Courses, there are also a few hidden courses that house several of the Castle's Secret Stars, as well as the three ! Switches.
Three of the Toads in the castle give the player a Secret Power Star when talked to. One of the Toads is in a corner near the entrance to the Hazy Maze Cave painting, another one is under the staircase on the second floor near the Tall, Tall Mountain course, and the third one is to the right of the Tick Tock Clock and Rainbow Ride paintings. However, they will not give any Power Stars until the player collected 20, 40, and 60 Power Stars, respectively.
 Mario's "break dance", or sweeping kick. Mario punching and kicking. In addition to Mario's signature jumping, a whole new host of abilities is given to the player as the game progresses. Mario can punch, kick, kick jump, hip drop (Ground Pound, something that Yoshi and Wario could do in the previous Super Mario games), Triple Jump, long jump, back-flip, somersault, jump dive, and perform the Wall Kick (bouncing from wall to wall with timed jumps to reach higher areas). Also, the usual Super Mushroom and Fire Flower are absent in this game. Instead, as the game progresses, Mario gains the power to wear new hats, in the form of colored Caps, with multiple abilities exclusive to each. The Power Gauge is also introduced (it was actually introduded in Super Mario Bros. 2, which became standard for the future three dimensional Mario games.
The Caps are found inside special '!' blocks littered around the every level. Initially empty, they can be filled by finding '!' switches (similar to the Switch Palaces of Super Mario World). There are three colors to the caps, and each Cap lets Mario perform different abilities. It should also be noted that only one form of colored Cap can be found in each level. Normally, each Cap is worn separately, but Mario can sometimes don two Caps at once and combine the abilities of both.
Mario faces Bowser in the first Bowser level Bowser In The Dark World at last. There are various mini-bosses in some stages, but the primary boss is Bowser, who appears three times in three different levels. Each mini-boss holds a Power Star, except for Bowser, who holds a Big Key in his first two battles and a Jumbo Star in his third and final battle. This is a list of all of the major and minor bosses in the game.
Throughout the game, the player can make use of several items. Some items are out in the open, whereas others are found by breaking open the ! Blocks or completing the challenges.
Notable Mistakes And Grammar ErrorsEdit
Those errors remained in the Virtual Console version. However, the former was removed and the latter was fixed in the DS remake, as Yoshi is a default playable character, and the message that appears when Mario doesn't have enough Power Stars to open a door is "You need (number) more."
References To The Other GamesEdit
References In The Later GamesEdit
Super Mario 64 DS is the 2004 enhanced remake of the game for the Nintendo DS, bearing some new features on its storyline, gameplay, and graphics. Unlike in Super Mario 64, Mario is not the only playable character (nor is he even available at the start, the only character available at the start of the game is Yoshi); Yoshi, Luigi, and Wario also join the adventure in order to rescue Princess Toadstool from the hands of Bowser. Other new features within the game include a wireless multi-player VS. Mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this does not work on the Wii U Virtual Console except for the single-player training); mini-games to play with each character, and new additions to the story mode such as new missions, bosses, and levels.
A version of the game was released in Japan on July 18, 1997, that included the Rumble Pak support. This game has the most glitches in any Mario game. This game is actually the same as the International release of the game, as it retains all of the glitch fixes as well as the graphical and sound changes (except Mario calling Bowser by his name in a voice clip "So long-eh_Bowser", which was changed to "buh-bye" in all the Japanese versions as he tosses him by the tail - this is because he is not known as Bowser in Japan; instead, he is known as Koopa). The only differences other than one voice clip are the language being changed back to Japanese, a new title screen Easter Egg, fixing of the "backwards long jump" glitch, and the Rumble Pak support.
An original soundtrack that is based on the game is released. It has thirty-six tracks from the game.
There are a total of four Nintendo 64 releases of Super Mario 64: The original Japanese version, the North American release, the European and Australian release, and the Japanese Super Mario 64: Shindō Pack Taiō Version re-release.
Changes To The North American ReleaseEdit
Level Design ChangesEdit
Changes To The European And Australian ReleasesEdit
These releases feature all the changes of the North American release, plus the following additional changes:
Changes in Super Mario 64: Shindō Pack Taiō VersionEdit
This release features all the changes of the North American release, plus the following additional changes:
One unused asset and the most notable element is the Blargg, which is still in the game's data, that would have appeared in the Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow stages. Also, Big Boo held a key instead of a Star inside of him. The purpose of the keys was to unlock a variety of the various doors in Big Boo's Haunt - there was even a "key counter". 32 levels were planned for the game, but only fifteen of them made it into the final product.
Super Mario 64 has received widespread critical acclaim, garnering a score of 9.8 from IGN, 9.4 from GameSpot, and 9.75 from Game Informer and is the best selling Nintendo 64 game. In May 2003, it sold over 11 million copies. Although it was criticized for its camera system and difficulty, it was praised for its graphics, level design, soundtrack, and the Mario series shift from 2D to 3D. Super Mario 64 received widespread critical acclaim and is the best selling Nintendo 64 game. In May 2003, it sold over 11 million copies.
Ratings: Upon its release, Super Mario 64 garnered the following ratings from the respectively noted game review sites.
IGN - 9.8 Gamespot - 9.4 GameInformer - 9.75 (changed to a 9.0 upon a later review)
Super Mario 64 has been praised for its gameplay elements, innovative graphics (due to the game's transition of the Mario series from 2D to 3D graphics), and for its musical composition. However, the game has received its fair share of criticism for its automatic camera following. Critics complained that the camera would sometimes shift erratically, interrupting gameplay.
Sometime after the game's release, rumors about secret glitches, Stars, and hidden characters circulated. Among the most famous is the widely publicized hoax that Luigi was hidden and fully playable, causing bogus rumors to circulate on how to unlock him.
Super Mario 64 is the best selling game for the Nintendo 64, selling over 11.62 million copies worldwide, as of December 31, 2009.
The most famous glitch is probably the Backwards Long Jump, which will let the player slide upward on any staircase, including the Endless Stairs. Another famous glitch is the Black Room of Death, which traps the player behind the boundaries of the castle walls. It could be achieved using several ways, including using the Backwards Long Jump glitch. Another rather known glitch is the cloning glitch, often used to collect more Coins than the actual number of Coins in the game.
As in many other N64 titles, the cartridge can be tilted in the console to achieve messed up results, for example Mario's body will flip horizontally, but he can still be controlled. Also, the music will be heavily corrupted.
In the Japanese in multiple areas of the game, there are unintended invisible walls that the player can bump into. An example is the one in Tall, Tall Mountain just above the wooden log.  The frozen head glitch. While collecting one of Bowser's keys, if the player can press the A button and looks somewhere, Mario will keep looking that way during the key collection cutscene.
The top of the castle is normally only accessible using the cannon that can be unlocked after gathering 120 Power Stars, however, using a good timed Triple Jump on the slope near the castle, the player can climb the castle without the cannon. Also, when Mario reaches a corner, he can fall down slightly and grab onto a ledge. The player can then pull themselves back up onto the roof, at which point Mario will lose a life. For unknown reasons, he also loses his Hat.
When the player is going to exit the endless stairs with less than seventy Power Stars, the saying that Bowser states about the required number of Stars that are required to solve the endless stairs will show and then the player exits the path to the endless stairs. In the DS remake, the glitch is fixed.
When Mario enters the water, the angle Mario was facing before entering is preserved in a datum, therefore, when the player jumps and lands on dry land, the next dive Mario performs will start with this angle. A few frames afterward, the angle will fix itself and the dive will be completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.
Random Secret CloudEdit
 The hidden cloud. This glitch is done by going to the stairs leading to the second floor of Princess Peach's Castle. On the staircase just after a few steps if the player moves Mario against the wall, change to the zoomed camera, tilt the camera so that it goes to the left of Mario and through the wall, the player can see the cloud as it looks similar to a Fwoosh or the cloud a that Lakitu is riding on. (Which can possibly be Lakitu's reflection.)
This can also be made when Mario stands at the left part of the stairs in the third floor (that leads to a door to the Endless Staircase).
This is a very difficult glitch to pull off. Mario must be in either Jolly Roger Bay or Dire Dire Docks. He must dive to where a jet stream is. Next, the player must press the A Button, and just as Mario stops his pose the player must do it again. He or she must repeatedly do so, and, although it's hard to do, if done correctly Mario will be inside the jet stream. This can be used to collect the "Through the Jet Stream" stars without the Metal Cap.
 Lakitu without his cloud after the process of the glitch. At the beginning of the game, the player can make a Long Jump on the exact edge of the bridge. If they succeed, the player won't need to talk to Lakitu. He will be standing in front of the castle, without his cloud.
Lose Cap PermanentlyEdit
Occasionally, in Snowman's Land, if Mario gets blown off the icy bridge by the Snowman at just the right angle, his Cap will fall into the ice box with a Star in it (from In the Deep Freeze). If Mario tries to grab his Cap, then he will instead grab the Star. If the player saves the game at this point, then Mario will be permanently Capless.
If the player pulls the controller a tab (making sure that the controller isn't fully out), Mario will start shimmying if the player hits A Button to jump, but the overworld music will skip. The player must then hit the Z Button button to crouch. The music will make an xylophone sound but the game will eventually freeze. This glitch is rare as if the player pulls the controller out of the N64, the "No controller" sign will just appear.
 Mario holding a Goomba clone. Every object currently on the screen takes a slot of the 240 slots available in the SM64 system. To save memory, when Mario moves near an object, it loads into a slot and appears on the screen. And when Mario moves away from an object, it unloads from the slot and allows more objects to take this slot.
The cork box unloads after 30 seconds of inactivity and moves back to its original position. And when Mario grabs an object regularly (either while standing still, or while walking), it takes two frames to send a signal to the object to prevent it from unloading while Mario is holding it. However, if the cork box unloads during these two frames, Mario will be holding a vacant slot, which can be filled with any other object as they load as Mario approaches them. (i.e: When Mario is holding a vacant slot, and a coin is loaded in that slot, Mario will be holding the coin, and can throw it to collect it. And after unloading and loading the coin again, it will reappear thus Mario "cloned" the Coin. It is possible to hold a vacant slot by other ways including grabbing a Bob-Omb as it explodes, grabbing a cork box as it breaks.
1-Up Mushroom Chasing MarioEdit
 The 1-Up Mushroom chasing Mario. When the player activates a homing 1-Up, if the player presses the Z button, then the mushroom will fly in circles above Mario's head.
Some walls in Super Mario 64, while not the type that were never intended to be encountered (but intended to be seen) as seen by how they do not even have collision data programmed (like the castle spires) or were intended to be encountered and intended to be passed through (like the castle paintings), are nevertheless able to be clipped through by various methods. The ones listed here are meant to be simple examples not facilitated by the use of the Backwards Long Jump or other complicated methods listed heretofore, but methods exclusive to themselves.
This glitch occurs in Lava Land. Mario should be on a shell for this to work. Switch the game into fixed camera mode. The player has to fix the camera at a spot where Mr. I can be seen, but if Mario moves, he is off screen. The player has to kill the Mr. I, but move Mario so that the fixed camera cannot show the death animation. The eye of Mr. I will hover around Mario for small amount of time and will move in various ways.
Earthquake On LedgesEdit
If Mario is positioned in a way that he is moving slightly forward and is moving along a ledge, there is a chance that: if Mario's (Ground Marker) position is both located off the ledge that it sends him down when he is there and he is located close enough to the ledge that it automatically snaps him into place on the ledge, Mario will be shaking in a way that looks like an earthquake.
This glitch will happen when Mario loses all his health in a place and his dying animation occurs in another place.
To do this glitch, the player has to grab a Wing Cap. Mario should do a Triple Jump and hit a slope just as he is about to fly. If it works Mario will be moving on the ground with the camera somewhat closer to Mario and moving around smoothly. Every movement by Mario is followed closely by the camera. The C Buttons only move the camera temporarily. Several things undo this glitch, which are: getting knocked back, using a cannon, flying and landing, getting thrown, riding a shell, burning, getting squished while standing still, swimming, tornadoes, and leaving the course.
Shifting Sand Land Audio Cut-OutEdit
This glitch only works in the Japanese Version. In Shifting Sand Land in the pyramid if Mario moves right after collecting the fifth secret the audio will stop playing. If the game is paused after collecting the fifth secret and the player attempts to exit the course, then the game will freeze.
 The Bob-Omb suspended in the air. In Bob-Omb Battlefield, if the player climbs the mountain and finds the Bob-Omb that is manning the water cannon, picks him up, makes Mario jump, and presses the Z button, then the Bob-Omb will be suspended in mid-air.
Mario Face Programmer:
Names In The Other LanguagesEdit
- There are many glitches in this game, that, when utilized, allows the player to complete the game with at least 16 Power Stars obtained in as little as 16 minutes instead of the previously required 70 Power Stars. Up until recently, those glitches were the only known. However, now, there are glitches that allow the player to beat the whole game with no Power Stars in under 6 minutes.
- Mario's method of defeating Bowser in this game is identical to the one he used in The Great Mission To Save Princess Peach. He also used this technique during their battle in The Super Mario Bros. Super Show! episode Mario Meets Koop-Zilla.
- When Super Mario 64 was being localized for the English speaking countries, many small changes were made. For example, Princess Toadstool Peach never reads her letter aloud in the Japanese version of Super Mario 64. In 1997, Super Mario 64 was re-released in Japan as the "Shindou edition.", along with Wave Race 64. It featured all the changes from the English game, plus the Rumble Pak support and minor glitch fixes.
- In the original (non-Rumble) Japanese version of the game, the portrait for Jolly Roger Bay depicts several bubbles, while the international and Shindou versions show the sunken ship at the bottom of the level. Super Mario 64 DS reverts to the original bubble painting for all the regions.
- If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the credits.
- This is one of the two games that marks the first time Mario, Peach, Bowser, and Toad receive a revamped appearance from the original hand-drawn era to the N64 3-D art direction of the Mario franchise. The other being Mario Kart.
- Super Mario 64 was one of the games featured at The Art of Video Games exhibition at the Smithsonian American Art Museum in 2012. The game won voting in the "action" category for the Nintendo 64, beating out Banjo-Kazooie and Star Wars: Shadows Of The Empire.
- In North America, Super Mario 64 was released three days before the launch of the Nintendo 64 system itself, much similar to Luigi's Mansion which was released one day before the release of the Nintendo GameCube.
- Like most Nintendo 64 games at the time, Super Mario 64 does not actually use the full 64-bit capabilities of the console, but the game actually runs in the 32-bit.
- The music which plays while climbing the endless staircase is a tone Shepard tone, a sequence of notes which are made to sound as if they are infinitely ascending in tone when in fact they are looping.
- Super Mario 64 is one of the very few mainstream Mario games, along with Super Mario Sunshine. Super Mario Land, and Super Mario Land 2, to be developed by Nintendo, and yet not have a single reference to Luigi and Wario. However, they are playable unlockable characters in the game's DS remake.
- In the VC version of the game, the Chain Chomp's mouth and teeth are purple instead of red.
- In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Wrinkly Kong is sometimes playing Super Mario 64 as heard from the Nintendo 64.
- The title screen of the game features the ability to grab Mario's face with the hand cursor and distort it in various bizarre ways.
- In the beta level, Mario's third jump in his triple jump would cause him to do his helicopter spin which was eventually only available to when he jumped on certain enemies.
- As a little Easter Egg, sometimes when Mario jumps out of the water, a fish flies out with him. This is much easier to do when jumping out of the shallow water.
- If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the end credits.
- The game placed 13th in the 200th Issue of GameInformer's "Top 200 Games of All Times".
- In the castle garden, there is a statue that appears to read "L IS REAL 2401". This led to a rumor that Luigi was an unlockable character in the game. This has since been debunked, but Luigi was made playable in the remake.
- This sign later makes and appearance in The Legend of Zelda: Ocarina of Time in the Dodongo Cavern and Super Mario 64 DS in the same place.
- The sign really means that Luigi appears in Paper Mario. The American release date of Paper Mario is February 4, 2001, and the sign reads L IS REAL 2401. So it really should read LUIGI IS REAL 4TH OF FEBRUARY, 01.
- At the last floor of Peach's Castle (where Tick Tock Clock, Rainbow Ride, and Wing Mario Over the Rainbow are located), if Mario stands at the front of the left Peach's painting, looks at the first person view, and look at right of the black area of the abyss behind the wall (moving left), he will see a lonely mysterious door at the empty.
- Another Easter Egg is seen when, at the same room, Mario looks at the wall in the left side of the entrance door, bellow the stairs. At this case, the player can see a group little shards forming a small cloud in the black area abyss.
- Oddly enough, Princess Toadstool refers to herself by both her Japanese and localized names in the game's opening. This may have been an error in localization, but it marks the first time where she is referred to as "Peach".
- Boo's voice in this game is just Bowser's voice sped up at different rates for each size of Boo, respectively.
- This is the very first Mario game that the Super Mushrooms, Fire Flowers, and Invincibility Stars did not make any appearances.
- This was also the first game in the Super Mario series that there was no multi-player functionality mode in the game.
- Not counting Super Mario Land and Super Mario Land 2: 6 Golden Coins, this was also the first Mario game that Luigi did not made an appearance or cameo in.
- This game defined the layout of the N64 controller. The Control Stick was added for better multi-directional movement, and the Camera buttons were added for free camera control. This implies that a lack of control options, not just the need for better processing power, was what pushed the game from the SNES to the N64.
- Two textures in the game are re-used in The Legend Of Zelda: Ocarina Of Time. The perpetually locked doors in Wet-Dry World appear as common doors throughout Hyrule, and the plaque that appears in the gardens of Peach's Castle also appears Dodongo's Cavern.
- If Mario is left alone for certain amount of time in the castle, he say that he is tired and begins to sleep. If he is left alone, he will say "Night Night", "Ah, Spaghetti", "Ah, Ravioli", and "Mama Mia".
- If the player presses the C-Up, everything will freeze.
- Super Mario 64 appears as an emulator on Ouya, but has different controls (the O, U, Y, and A buttons).
- Super Mario 64 was originally planned for the SNES, but it was moved to the Nintendo 64, as Shigeru Miyamoto said that it was not because of the SNES limitations, but because the Nintendo 64 had more buttons for gameplay.
- This marks the first time that Princess Toadstool was known as Peach outside of Japan.
- Peach is depicted as having a much deeper voice than in later games, which gave her a more higher-pitched voice.
- ↑ Nintendo Direct Presentation - 01.04.2015. Posted to YouTube by Nintendo of Europe on April 1, 2015. Retrieved April 1, 2015.
- ↑ Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website. Retrieved April 1, 2015.
- ↑ http://www.vgchartz.com/game/2278/super-mario-64/
- ↑ N-Sider.com: Profile - Shigeru Miyamoto
- ↑ 
- ↑ GameSpot - 15 Most Influential Games of All Time
- ↑ GameFaqs - The top 10 games Ever
- ↑ Edge Online - The 100 Best Games to Play Today
- ↑ Official Nintendo Magazine - 100 Best Nintendo Games
- ↑ GameSpot - 15 Most Influential Games of All Time
- ↑ GameFaqs - The top 10 games Ever
- ↑ Edge Online - The 100 Best Games to Play Today
- ↑ Official Nintendo Magazine - 100 Best Nintendo Games
- ↑ http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/
- ↑ https://twitter.com/ChocoPain_/status/918890813047926784
- ↑ YouTube Video of "Mario Through the Jet Stream without Metal Cap"
- ↑ http://www.youtube.com/watch?v=OL7ZvKEf7bg
- ↑ YouTube Video of Cloning
- ↑ 
- ↑ 
- ↑ 
- ↑ 
- ↑ 
- ↑ Youtube Video of Japanese Audio Glitch
- ↑ http://americanart.si.edu/exhibitions/archive/2012/games/#games
- ↑ http://www.pennoaks.net/archive64/Miscellaneous_Articles/N64_US_Launch.htm